Thursday, 12 March 2015

OUAN4606 - The Model - Sculpting as a Craft

In terms of pre-production, sculpting or modelling physical objects can be an extremely useful design tool when communicating ideas for 3D objects or characters. It allows for an idea to come to life and be communicated through various people on different roles in an extremely literal way. As well as this, models can provide details to a set or be the moving objects in a stop motion animation. The number of uses they have is huge and varied. However, as well as them being extremely useful, they are also works of art in their own right. They are the coming to life of an idea and require an immense amount of skill to produce.

I've been looking at some of the models used in industry and some videos about how they're made. There is an enormous amount of skill required to produce characters for example made of certain reworkable materials, especially when adding small details to them that really give them their individual characteristics and define them. I've also been looking closely into maquettes. A maquette is a small scale model that is often created in the design stages of a project and is essentially a rough draft of an unfinished sculpture. The purpose of the maquette is used to visualise a physical object and test shapes, form and ideas without having to go through the labour and expense of creating a full scale model straight away. In terms of commissioned sculptures, an example would be for a monumental public sculpture, a maquette is usually and can be be used to show the client how the finished work will look and how it will fit in the proposed site or set. The term may also refer to a prototype for a video game, film, or any other type of media. Here is a quick overview of maquettes being crafted.




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