Saturday 1 November 2014

Animating in Photoshop

For today's session in Photoshop we were asked to bring with us the flipbooks we had made the previous day in order to scan in the separate drawings we had produced and then produce a moving animation digitally. This was again the first time I had done something like this, so I felt I had a lot to learn. I tried to approach the task with an open mind and see how much I could take from the task, because although it was relatively straight forward and simple, it was another step to forming the basis of the fundamentals we were learning. 

The process of scanning in and producing the animation was quite easy, I used the scanner to preview and then select the parts of the scanned image I wanted to keep before the scanned image was finalised. Once all of the images were scanned in I made sure to adjust the size and dimensions of the pages a long with the levels and contrast to make sure they all looked as close together in tone as possible, this was so that when the animation was played as a whole there was less contrast between frames and it looked smoother overall.

The individual frames are placed onto the timeline in Adobe Photoshop and can be played as a sequence creating the illusion of movement.


Final Animation Test

Here is the final animation I produced once I had scanned in the drawn frames of the two balls and then continuing on from there by having fun with the simplicity of drawing frames on Photoshop. I produced something quite random during this session but decided I wanted to try and do something I hadn't looked at before hence the choice of making the lead ball into a bomb. Overall this was quite a fun and experimental session, but it was informative nonetheless. I also had a chance to work digitally producing frames and some animation which was the first time I'd done this.  

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