
SIGGRAPH is a place where each year, tens of research papers are presented focused around the industry and moving forward. In terms of the prestigious hierarchy, SIGGRAPH is probably considered the most prestigious forum for which publications of computer graphics research are shown and presented. In recent years the acceptance rate for papers of this nature has been around 26%, so around one in four are accepted. The papers that are submitted are peer-reviewed and the ones that are accepted based on the blind process that is conducted for each assessment are printed in a special issue of the 'ACM Transactions of Graphics Journal'. This has been the case since 2003. However, before this the publications were shown in a specific SIGGRAPH magazine for the published papers. In addition to the papers and research aspect of the conferences, there are a lot of panels hosted by industry leaders and experts which set up and undertake discussion on different topics surrounding the industry and areas outside of it; including; computer graphics, education, and interactivity. In a similar fashion the conference offers artists the opportunity to discuss their latest work - which is of course a huge opportunity for both the artist and the audience. In 1984, John Lasseter's first computer animated short, The Adventures of André & Wally B. premiered at SIGGRAPH, at the time under Lucas Film before Pixar had broken away from the Lucas Film company. Luxo, Jr. which was Pixar's first animated short then followed up in 1986. Pixar is quite a regular contributor to the conference in terms of showcasing work, and often shows films there quite early. SIGGRAPH also has an awards program that consists of several awards to recognise the outstanding contributions to computer graphics. The most prestigious award from the three available is titled the the 'Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics'. This particular away has been awarded every two years since 1983, and it's main purpose is to recognise an individual's lifetime achievement in computer graphics. The company encompasses a huge range of industry areas and general topics. Some of these include, outside of the ones already mentioned software development, digital art, game design, visual effects, computer science, graphic design, and film and television production. It's also worth mentioning that this is a non-profit organisation. I like this because it demonstrates the organisation's interests and their personal involvement with the development of the industry.
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