Scene.a |
Here the camera is starting to pan out, so for each frame of the panning I adjusted the background image and re-drew the character at a different size to accommodate for the different distance from the camera.
Scene.b |
Scene.c |
Scene.d |
This was the beginning of the fight scene where the camera was at the widest shot it will be for the duration of the animation. As you can see in the image, the characters are starting to charge towards each other. In order to portray this kind of swift and heavy movement I made it so the characters body was tilted forward as if the momentum was encouraging his stance to be lead by his head, and his arms to be placed behind him.
Scene.e |
Scene.f |
For this scene, which ended the first few scenes of the animation, I attempted to make one of the characters jump upwards before disappearing and reappearing. To do this I applied the principle of anticipation for a couple of frames before the character moved upwards and left the ground. In order to make it so the character gradually disappeared I drew him gradually getting more and more faded with softer lines and a much less solid drawing style with the lines until he was gone completely.
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