Sunday 21 December 2014

OUAN05 - The Classical Elements - First Scenes of Animation

Here are some screenshots of some of the scenes as they were being animated. You can see from the screenshot the timeline and in the first scene in particular the repeated walk cycle that was used to make it seem as though the character took several shots on camera before the transition. This was quite early on in the animation, and the scenes were changing quite a lot, so the background image had to be adjusted quite often. The way I changed the image was by taking the background image I had create and zoomed it in and cropped it before placing it accordingly. 


Scene.a

Here the camera is starting to pan out, so for each frame of the panning I adjusted the background image and re-drew the character at a different size to accommodate for the different distance from the camera. 

Scene.b

Scene.c

Scene.d

This was the beginning of the fight scene where the camera was at the widest shot it will be for the duration of the animation. As you can see in the image, the characters are starting to charge towards each other. In order to portray this kind of swift and heavy movement I made it so the characters body was tilted forward as if the momentum was encouraging his stance to be lead by his head, and his arms to be placed behind him.

Scene.e

Scene.f

For this scene, which ended the first few scenes of the animation, I attempted to make one of the characters jump upwards before disappearing and reappearing. To do this I applied the principle of anticipation for a couple of frames before the character moved upwards and left the ground. In order to make it so the character gradually disappeared I drew him gradually getting more and more faded with softer lines and a much less solid drawing style with the lines until he was gone completely. 

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