Friday 6 February 2015

OUAN404 - Study Task 3 - Autechre - Gantz Graf

This piece is much different to the two pieces I have previously talked about. First of all the medium, talking only about the style of animation and visuals as oppose to the audio and sounds. The animation is completely CGI, the type of movement involves morphing, pulsating and shaking which fits the audio well but is much different to other pieces I've seen that visualise audio. Of course, in this particular example of visualising sound, the sound is very electronic and mechanical, not only in nature but in production as well, being created synthetically using digital equipment as oppose to traditional instruments. So the overall animation, has a very interesting and unique style in both audio and visual representation.

The types of shapes featured in the animation are also very mechanical and appear unnatural because their perfection, or lack of flaws. The sounds created for this animation are very mechanical, like previously mentioned, but aren't there to entertain as such but are simply abstract and machine like. This of course being the purpose and it comes across immediately as electronic.

The way the visuals almost react to the audio is interesting and well executed, whilst watching the visuals and listening to the audio I felt the synchronization was perfect across the two components and that not a single sound or beat was missed visually. The colour scheme compliments the ideas and feel of the machine like nature of the sounds, consisting of white, grey and black in varying tones and the shapes and objects on the visual side of the piece have a metallic look to them, reinforcing the machine and metal look. Whilst the objects in the video are moving the camera is panning around in a very interesting way with no clear direction so as to reinforce the erratic nature of the movement. The speed of the panning also varies greatly, moving slowly followed by a sudden burst of movement as it moves around the objects, this again being well choreographed in relation to the audio.

Something I found quite satisfying about the visuals to accompany the sound was not only the clean and accurate execution but the speed and pace of the visuals. The way the objects flash on and off representing the beats and different sounds is well done, whilst objects come and go as the visuals progress, making way for new shapes as the previous ones evolve based on the audio. The transitions of the shapes to keep up with the audio is very well done and smooth, it's almost seamless infact as the visuals have a very natural feel despite the mechanical and machine like qualities they hold. 




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