
There were several reasons that influenced the decision to leave the character out of the production. The first is that I don't think that the quality of the character was up to the standard of the environment, and I decided that perhaps it would bring the overall production quality down. The second was that based on my research, very rarely were character shown in the title sequences for productions of this genre. This was in a sense to build tension and give the audience a sense of the unknown, before the piece had even really begun. Furthermore, I much preferred the idea of developing the character through his belongings and personal items, rather than showing him to the audience from the start. The only other alternative I would have considered here is using silhouettes or other abstract methods to incorporate the character, but I really wanted to stay away from introducing the character straight away. Finally, time affected the production quite a lot, and although the character was made, animating it as well as the footage I needed of the set would have been quite a substantial amount of work that I don't think I would have been able to complete. One of my initial, personal goals that I had set myself at the beginning of the brief, was to try and produce a piece of high quality work without running out of time and having this be detrimental to the quality of the production. I definitely think this had been something that let my work down in the past, and I wanted to not fall into the same trap of being over ambitious. In order to tackle this, I attempted to under promise and over deliver when it came to the building of the set and the post-production work. This, in my opinion, meant scrapping the incorporation of a character in the production and focusing exclusively on environment shots.
No comments:
Post a Comment