The animation came fairly easily, after a few frames I got the grasp of the way keyframe animation works in Maya and it became quite simple to control. It made me think in a way I've never thought about animation because instead of drawing a character over and over I was moving individual components of parts of a character in order to make them move. So, when I was creating the running sequence I would move the left arm and think about the movement in the right arm, then the legs and the body and head individually. I think this process gave me a better grasp overall about the nature of animation and the ways to think about movement. The movement involved in this scene was a run sequence followed by the character vaulting over the sty fence. The most difficult part I found was the run cycle due to the unusual limb lengths the character had. I did my best to follow a traditional method of creating the run cycle with a similar pattern, modifying it slightly to accommodate for the character's proportions. After this the vault was fairly straight forward and I used some references in order to get the correct positions throughout the duration of the vault, which lasts a short amount of time. During this movement from the 'strong' character, there was also movement from the other characters as they notice his arrival. I tried to make it look natural as if they turned their heads and came to attention as they saw him, hopefully this came off well.
Aforementioned the camera movement was a difficult decision during this particular scene, but in the end the shot following the pig as they enter the barn is one I quite liked and the shot the pans upwards during the vault and the remaining action in the scene worked quite well. Previously, it was difficult to find good camera positioning that documented this scene well, and showed the action in an interesting for the audience.









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