I started the scene by creating the relevant cameras and positioning them accordingly. I found the best way to navigate the different cameras was by using the panel view, and once this was open I could view the different camera using different perspectives. Using this method I set the camera up that was intended to record the vertical shot. This took some careful tweaking to make sure it was in a position where once the camera was moved downwards it stopped in the correct position to frame the establishing shot. A tool that helped enormously when create the smooth transition for the camera was the graph editor. The graph editor encourages and aids in the ability to make smooth animation. It gives you the tools to adjust the rotation, translation and scale of a character or object on a graph with the x axis being the frames the action takes place within and the y axis being the position in the Maya workspace that the object is. Using the graph editor is an extremely accurate and versatile way to animate and control the movement of the animation. Within the graph editor there is a range of tools to help with this, such as the ability to play with the tangents. You can alter these by hand, manually. Or, use the preset options such as 'linear', 'spline', and 'fixed'. These presets essentially alter the shape of the line on the graph and consequently the motion. For example, making a tangent, 'linear' would straighten out the tangent and also the movement of that specific action, causing a steady pace of movement as oppose to varied movement. These are some of the tools I used to get the movement I wanted, and it was important for the scene to make the movement as smooth as possible along the line it was moving.





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