I took the opportunity to look at different colour schemes to see which worked best. Using what I knew about the toon shader feature and how to modify the different attributes I experimented and explored some of the possible combinations of colours that we could use for the final models. The different samples below are made up of mostly three and four colours, whereas the final colour scheme we went for consisted of five colours. I was trying to see what worked best, ranging from earthy skin tones, with browns and beiges, to lighter colours such as pinks, whites and reds. I think Wing and I both agreed that the less brighter colours complimented the characters better and more importantly would be able to fit nicely into the environment which was also consisting mostly of browns and other tertiary colours. So being able to place the characters into the environment was important to us. Here is a record of the positions of colours used for the final character, as well as their colours in RGB format - written down in Wing's notebook.
R=0.392 | R=0.490 | R=0.580 | R=0.941 | R=0.961 |
G=0.314 | G=0.340 | G=0.379 | G=0.817 | G=0.879 |
B=0.308 | B=0.327 | B=0.366 | B=0.684 | B=0.791 |
Below is the experimentation I did on five separate models of the 'smart pig' in the story which was the pig I was allocated to do the rigging for. I tried a range of colour combinations on the toon shader ranging from light to dark with an array of different colours, so pinks, oranges and browns. Furthermore I wanted to see how the characters with the toon shader attribute looked under the physical sun and sky. At first they looked quite flat respite the shadows and lighting. To improve this I altered the 'diffuse' option by increasing the value and this helped the aesthetic of the characters to move away from looking flat and ultimately looked a lot better due to the distribution of the light. One thing I liked in particular is the effect the bag gave off when the dark brown toon shader was combined with the physical sun and sky. The bag along with the character model gave off a really nice matte texture, which I was pleased with.
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