Wednesday 10 May 2017

OUAN603 - Shot Framing & Using a 3D Space to Create Backgrounds

The decision to create a 3D environment to set up shots and render backgrounds was possibly one of the most efficient and productive decisions I've made during the creation process of the animation. It solved a lot of problems to be able to have one fixed environment that took a fixed length to make and move the camera around in the 3D space. The consistency across the different angles would be calculated much more accurately than if I was drawing each of the backgrounds by hand. Furthermore, the time saving is enormous, and each time I take a new 2D background from the 3D space more time is saved as a result. From a time keeping standpoint, this was the best route to take. However, it could be argued and it is something I've thought about that 2D, hand painted backgrounds often have a very unique look and no doubt possess a very nice quality that could have been an alternative to the 3D method.

Having as much time and freedom as I needed to establish the framing of shots, I did spend a lot of time considering what would be the best way to shoot each scene. Whether this is a super close up shot, or a wide shot of the whole scene. Furthermore, I tried to explore as much as the story would allow, the scene that was created, by having shots of some of the smaller details instead of just ignoring them completely from different shots. One was this was achieved was to simply have some different shots identifying the different aspects of the scene - such as a tracking shot over head or a close up of the utensils hanging from the shelves.

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